T O P
AllelujahTv

I mean; it's doable, however I find the lack of a second tank to help the supports in the back is a tad rough, as dps will be dps, as in not help in the slightest, having solo tank puts a lot on the tank, and it can be a infuriating match if you get a bad tank. Before if you had one bad tank at least you had a second to fall back on, now if you have a bad tank it's basically gg, as the old support saying goes "You can't heal stupid." Obviously, I am horrendously bias as I'm am a support main, with most of my hours on mercy, and given that Mercy is one of the few non-dps supports she is very vulnerable at points. Ive managed to do fairly well in the beta without changing my play style overly much (except for the stupid change to the super jump but that's a rant for another day.) Overall Mercy is still 100% a viable character to run, she just has a unfortunate handy cap compared to all the dps supports, in the very least the change to 5v5 means you have one less person to heal so really helps you plan out your heal priority.


kywakoo

well.. you said everything i had to say 😂 the only improvement with 5v5 is that i can DB my dps a bit more but i’m always ending up with dps supports so i sometimes have to play the main heal of the team 😢


AllelujahTv

Such is the life of us Mercy mains.


kywakoo

we really are the clown support


justinhu87

I think Mercy is the worst support in OW2. Her only value comes in pocketing Pharah. Other supports can duel enemy flankers. Mercy can only GA away and hope someone else deals with the enemy dps. Mercy already had an outdated kit in OW1. Her kit has even aged worse for OW2. Basically, the design of Mercy was to have a team dependent hero whose team also depends on her. This design was fine when Mercy was the only reliable high output healer in the game, at OW1's launch. Then Mercy had mass rez. But Ana, Moira and Bap got released, and mass rez got removed. However, Mercy is still team dependent but the team is no longer dependent on Mercy. Thought Experiment: suppose in an alternative timeline, Ana was released at OW1's launch and Mercy was released today as a new hero in OW2. I 100% guarantee people will be flaming the devs for creating a weak and F-tier hero. I know these are very harsh words but I want the best for Mercy.


starIightpetaIs

Mercy doesn't have to be wholly dependent on her team, they just need to be in the general area as her for her to do her thing.


nobearsinrussia

I feel like Moira (I literally switched to moira).


PooFart_YT

5 man valk not as powerful as 6 man valk, therefore valk needs to be buffed. Like make it do more than 30% damage boost


sabertracer

It also doesn't help in this new 5v5 teammates don't play together so you can never get the full use out of valk beams


immyamin

you're telling me that you and 4 other allies all play by yourselves away from one another? that no one is within 10m at any given time? because from what I experienced on the beta was the opposite.


sabertracer

My experience majority of the time I pop valk the two dps go complete opposite directions of each other, tank is usually on the objective, and other support is further back usually. Ever so often my team realizes I pop valk and try to play together but like I said before majority of the time it's me switching between individual teammates because they are so spread out


PooFart_YT

at high level play, having all 5 players stack in one spot is throwing. You are meant to take all the prime real estate to create angles and crossfires. Another point to make is, a valking mercy on blue beam needs to "afk" so the team gets that effect. A bap window or orisa super charger does not cause the hero who used it to "afk"


immyamin

No, 30% chain damage boost to 5 allies is still really powerful. Buffing this part of Mercy's kit will literally open a giant can of worms on nearly every social media platform which will lead to the devs nerfing Mercy heavily due to the outrage that this buff will cause.


PooFart_YT

you could make it so the primary target gets 40% boost, everyone eles from the chain only gets 30%. Super charger is 50%, so is nano, therefore a 40% damage boost but only during valk is not that op


nobearsinrussia

If we take in current dps passive, buffing valk would be too op.


PooFart_YT

support ult tier list in ow2, valk is likly the weakest ult. * Nano wins fights * Window causes the other team to back off * sound barrier saves team from big ults * trans = full reset * coal gets at least one kill most of the time, then heals up team Valk = mercy needs cosplay a orisa super charger


nobearsinrussia

Ah, yes, the weak +30% additional damage… to dps who already have some ult Charge if switching… and whole tempo of match changed to constant damage….and with orisa losing her bongo, which makes mercy ult unique….how I forgot…


immyamin

ate


[deleted]

She needs buffs bad. Almost every other support got a survivability buff but Mercy just got her shitty GA change. Look at Zen, he used to be the most divable support in the game but now he’s a mini tank with a Lucio boop for melee. Mercy’s passive also has inherently less value now that every support has it. She needs more survivability


ToonIkki

She's in a weird spot imo, damage amping definitely feels more valuable with there being one less tank for both healers to worry about however Changing it to where her valkyrie beam automatically reconnects to targets who reenter the AOE/LOS would be nice though, similar to how lucio's aura or Brig's rally works


Quillion0

I feel that Mercy players needs to adapt to the new rules of OW2, which is... RUSH RUSH ATTACK GET IN THEIR FACE TAKE THAT SPACE KILL EVERYONE AS FAST AS POSSIBLE RUSH ATTACK, even more so than OW1 **Con** In my experience, I have found little to no success to follow the rules of OW1, which is to DB or Heal as your primary duties. Now I feel that the game is telling Support players that Damage and Heal as primary duties, DB as a secondary. Maybe this is due to the wild skill gaps between random players (cause I have lost 10 matches in a row as Mercy), but I have found huge success with the other Support characters (even freaking Lucio. I never use Lucio), until now I played 20 matches, won many of them. Even in the Scoreboard, it feels like its taunting you because the scores I generally see are: 1. Mercy = <1,000DMG, 5k-6k heals, 500-800 DB scores (even after Valk Chain DB... \*cries a little inside\*) 2. Literally any other Support = 3k-5k DMG, 5k-7k heals One could say "scores ain't nothing, it's what you do that matters", but I'd argue that a Support that contributes to the DMG in OW2 matters because: Tanks are key in this game, if your Tank dies and the enemy Tank is relatively healthy, you're gonna find it supremely difficult to win the battle, even with a Valk DB. I've pocketed a Winston as Ana and he literally soloed the enemy team (their Tank was off chasing someone else), keeping him alive with the power of the Bottle, its Extra Healing, and had I not secure kills with him (either by poke/outright killing them), he wouldn't have won (I had 5k DMG, 10k heals that match). There is no doubt in my mind if I was Mercy, Winston would've died x12 over. Yes I do understand the difference between a Main & Off Support, and I think that's my point: Even other Off Supports can contribute Damage to the battle without their teammates (which was what the DB relies on). **Pro** However, Mercy does still have a place in OW2 with her Rez. Many times the battle can be turned around if you Rez the Tank, bringing a ton of stress back to the enemy team (unless if your Tank sucks, then ur Rez impact ain't much). Her new GA (oh my, the new GA under Pro section? Heresy!) does provide some crazy movements that completely wastes the time of the enemy. Now you can Superjump in the air, and it is fun to watch the hitscans missing you cause everything is just wild. Less Damage to the Team cause they're wasting time on you? Profit! * Disclaimer - I still prefer the old one, Blizzard, please at least let us choose our GA styles in the Setting!!!! Her heals, though low, is still powerful enough to keep squishies alive (albeit this is not Comp so I don't know if I can maintain this point) due to the chaotic nature of the battles. The advantage of guaranteeing heals while not looking at the target? Nice (though one can argue that the same can be said for the other Supports like Brig/Lucio) **But what about...?** The Battle Mercy? Where is she in this whole comment? Well, I suppose that's why I said I need to adapt to the new rules of OW2, where Damage is king. I have always been the Mercy who tries to make a good team great, contributing and securing kills only when I see the opportunity. However, now with more Damage pouring into the team (one less Tank = less damage dilution), the new Mercy-ies have gotta evolve into superior versions of themselves, to be able to use the Pistol and Staff aggressively, even more so than OW1, to be impactful to the match.


Mercy_Is_My_Mommy

Low key I haven’t been having a hard time, although I do switch if necessary. It’s all just about being flexible enough to work around what everyone’s doing


starIightpetaIs

I'm loving it.


[deleted]

Unrecyclable trash. I can't understand why some ppl keep saying she's still "decent". No! With this dumb GA change and that meaningless passive she's just garbage. Also one tank down means no zarya bubble for rez. And less ult charge so I can't use valk more freely or exclusively for safety sake. And the new maps are...I don't know why but I always find it hard to get some cover. Along side with my other favourite hero Symmetra. They can go right into the dumpster with Blizzard's balance team.